🌳TUNA FRUIT TREES

Fruit Trees Script | Farming | Job | Fruits

INTRODUCTION

Tuna Fruit Trees is a script developed for Fivem, providing a variety of options and content that will allow you to have different zones, collect fruits and work in the fields with other players while doing those tasks.

The script supports ESX Framework, including ESX Legacy, ESX 1.1 and ESX 1.2, and also QBCore.

The script is available to purchase here.

SCRIPT FEATURES

In this script you can find a large variety of content, including:

  • Fruit Zones Customization

  • Metadata

  • Syncronization

  • Job Friendly

More information can be found in the next page.

CONFIGURATIONS

The script provides a large possibility to configure and create new zones according to your preferences.

For the ESX version, qtarget and ox_target are the available targets to be used, while for the QB version, qb-target and ox_target are the ones available.

If you are not using a target system in your server, you can control the actions by using a Key, which you can configure in the appropriate file.

Notifications are also included and can be changed to any script that your server is using.

PERFORMANCE

The script is well optimized. In idle runs at 0.00ms and while performing an action it runs at 0.00ms as well. Can pick ~0.01ms if a specific action is being used. If using markers or actions with a key like [E], for a common reason it will pick ~0.03ms

NOTES

If you have any questions regarding the script, suggestions, need support or would like to be part of the community, feel free to join on Discord - https://discord.gg/NDxCNuYGdC

Script ready for qtarget (ESX), ox_target (ESX/QB) and QB-Target (QB)

Dependencies: None

Script is using Fivem Tebex Escrow system | Game Build should be 2545 or higher

Client | Server | Metadata protected. Other files are open for customization.

CREATION OF SCRIPT

The aim of this project was to bring the best experience for players and servers, by exploring different zones, farming context, technologies and unique systems to focus on Roleplay. It was really important to include syncronization between players, something that can create different experiences, while ensuring the quality and performance.

Last updated